formZ SDK | 5.0 API Reference | Project | Modeling | Rendering | Render Materials

fz_rmtl_parm_enum

Description

Parameter identifiers for a surface style. Used for the "which" argument of and fz_rmtl_set_parm.

enum fz_rmtl_parm_enum {

FZ_RMTL_PARM_NAME,

FZ_RMTL_PARM_COL_SHADER,

FZ_RMTL_PARM_REF_SHADER,

FZ_RMTL_PARM_TRN_SHADER,

FZ_RMTL_PARM_BMP_SHADER,

FZ_RMTL_PARM_SHADER_AA_ON,

FZ_RMTL_PARM_SHADER_AA_COL_ON,

FZ_RMTL_PARM_SHADER_AA_COL_QUAL,

FZ_RMTL_PARM_SHADER_AA_COL_SPACE,

FZ_RMTL_PARM_SHADER_AA_REF_ON,

FZ_RMTL_PARM_SHADER_AA_REF_QUAL,

FZ_RMTL_PARM_SHADER_AA_REF_SPACE,

FZ_RMTL_PARM_SHADER_AA_BMP_ON,

FZ_RMTL_PARM_SHADER_AA_BMP_QUAL,

FZ_RMTL_PARM_SHADER_AA_BMP_SPACE,

FZ_RMTL_PARM_SIMPLE_BY_AVERGE_OBSOLETE,

FZ_RMTL_PARM_SIMPLE_COLOR_OBSOLETE,

FZ_RMTL_PARM_SIMPLE_TRANS_OBSOLETE };

Members

FZ_RMTL_PARM_NAME

surface style name. The name cannot be longer than 32 characters.

Type: char*

FZ_RMTL_PARM_COL_SHADER

color shader of a surface style

Type: fz_shdr_ptr

FZ_RMTL_PARM_REF_SHADER

reflection shader of a surface style

Type: fz_shdr_ptr

FZ_RMTL_PARM_TRN_SHADER

transparency shader of a surface style

Type: fz_shdr_ptr

FZ_RMTL_PARM_BMP_SHADER

bump shader of a surface style

Type: fz_shdr_ptr

FZ_RMTL_PARM_SHADER_AA_ON

Shader antialiasing on (TRUE) or off (FALSE).

Type: fzrt_boolean

FZ_RMTL_PARM_SHADER_AA_COL_ON

Apply shader antialiasing for the color shader of a surface style

Type: fzrt_boolean

FZ_RMTL_PARM_SHADER_AA_COL_QUAL

shader antialiasing quality for the color shader of a surface style

Type: fz_rmtl_parm_shdraa_qual_enum

FZ_RMTL_PARM_SHADER_AA_COL_SPACE

which space to use for shader antialiasing the color shader of a surface style

Type: fz_rmtl_parm_shdraa_space_enum

FZ_RMTL_PARM_SHADER_AA_REF_ON

Apply shader antialiasing for the reflection shader of a surface style

Type: fzrt_boolean

FZ_RMTL_PARM_SHADER_AA_REF_QUAL

shader antialiasing quality for the reflection shader of a surface style

Type: fz_rmtl_parm_shdraa_qual_enum

FZ_RMTL_PARM_SHADER_AA_REF_SPACE

which space to use for shader antialiasing the reflection shader of a surface style

Type: fz_rmtl_parm_shdraa_space_enum

FZ_RMTL_PARM_SHADER_AA_BMP_ON

Apply shader antialiasing for the bump shader of a surface style

Type: fzrt_boolean

FZ_RMTL_PARM_SHADER_AA_BMP_QUAL

shader antialiasing quality for the bump shader of a surface style

Type: fz_rmtl_parm_shdraa_qual_enum

FZ_RMTL_PARM_SHADER_AA_BMP_SPACE

which space to use for shader antialiasing the bump shader of a surface style

Type: fz_rmtl_parm_shdraa_space_enum

FZ_RMTL_PARM_SIMPLE_BY_AVERGE_OBSOLETE

Average simple color and transparency from RenderZone parameters of a surface style Obsolete: This functionality is no longer available. It has been automated. Simple surface style representation now has its own parameters and api's.

Type: fzrt_boolean

FZ_RMTL_PARM_SIMPLE_COLOR_OBSOLETE

Explicitly set simple surface style color Obsolete: This functionality is no longer available. It has been automated. Simple surface style representation now has its own parameters and api's.

Type: rgb

FZ_RMTL_PARM_SIMPLE_TRANS_OBSOLETE

Explicitly set simple surface style transparency Obsolete: This functionality is no longer available. It has been automated. Simple surface style representation now has its own parameters and api's.

Type: double

Range: 0.0 <= value <= 1.0

Availability

5.0.0.0

Example Files

util_attr_rmtl.fsl
util_rmtl.fsl

See Also

, fz_rmtl_set_parm,

Defined in

fz_rmtl_api.h