formZ SDK | 5.0 API Reference | Project | Modeling | Attributes
Description
Sets the uv texture coordinates of an object. The object must have a texture map control attribute and the mapping type must be set to MAP_SPACE_UV_CORDS. The object also must be a plain facetted object. The uv_pts array passed in must be allocated to and filled with as many uv's as there are segments in the object. In other words, the uv_pts array passed in is parallel to the segment list of an object, not the point list. This is necessary, because a different uv value may be assigned to a point when it is part of one face, as opposed to another face.
Plugin Prototype
fzrt_error_td fz_objt_attr_set_objt_tctl_uv(
fzrt_int | windex, |
obj, | |
fz_xy_td * | uv ) |
Parameters
windex [Input]
project window index
obj [Input]
object
uv [Input]
uv points array, allocated to the number of segments of the object and filled parallel to the segment list of the object
Availability
5.0.0.0
Example Files
See Also
Function Set
Defined in