formZ SDK | 5.0 API Reference | System | Texture Maps

# fz_tmap_embd_ptr

Description

Data structure for a texture map that may have pixels already loaded in memory. If they are, pixels are saved to disk anytime the texture map is saved. The fz_tmap_embd_ptr also maintains a reference to the image file where the orignal texture came from. To achieve this it contains a fz_tmap_ptr structure.

Availability

7.0.0.0

See Also

, fz_srep_cbak_get_generic_parm, , , ,

Defined in

fz_tmap_api.h