formZ SDK | 5.0 API Reference | Project | Modeling | Rendering | Shaders
Description
Turbulence type. There are three turbulence algorithms that can be used : simple, better and best. They correspond directly to the content of the Noise menu in many formZ shaders. The simple turbulence algorithm executes fast, but may create patterns that show a recognizable grid. With the better algorithm, the grid is less visible. The best algorithm shows no grid at all but is also the slowest, especially if a high number of impulses is used.
enum fz_shdr_turb_type_enum {
FZ_SHDR_TURB_TYPE_SIMPLE,
FZ_SHDR_TURB_TYPE_BETTER,
FZ_SHDR_TURB_TYPE_BEST };
Members
FZ_SHDR_TURB_TYPE_SIMPLE
Simple turbulence
FZ_SHDR_TURB_TYPE_BETTER
Better turbulence
FZ_SHDR_TURB_TYPE_BEST
Best turbulence
Availability
5.0.0.0
See Also
, fz_shdr_noise_2d, , fz_shdr_set_noise_parm, fz_shdr_turbulance_1d, ,
Defined in