formZ SDK | 5.0 API Reference | Project | Modeling | Rendering | Shaders

# fz_shdr_get_specular_color

Description

This function can only be called inside the pixel or pre_render callback function when implementing a plugin or script reflection shader. It retrieves the current value of the specular color parameter. This parameter must have been declared in the set_parameters callback function of the same shader via a call to ().
To avoid retrieving the specular color in each call of the pixel function, it should be retrieved only once in the pre_render function and passed to the pixel function via a data structure created in the pre_render function.

Plugin Prototype

void fz_shdr_get_specular_color(

fz_rgb_float_td * | col )

Parameters

col [Result]

The current value of the specular color parameter.

Returns

none

Availability

5.0.0.0

See Also

Function Set

fz_shdr_fset

Defined in

fz_rzne_shdr_api.h