formZ SDK | 4.0 Call Back Reference | Surface Style Representation
Description
Bit encoded flags for the texture map flags arguments in the fz_srep_cbak_get_generic_parm api function.
enum fz_srep_tmap_flags_enum {
FZ_SREP_TMAP_ALPHA,
FZ_SREP_TMAP_ALPHA_INVERT };
Members
FZ_SREP_TMAP_ALPHA
The texture map uses the alpha channel. This applies to transparency and bump maps only. The image file must have alpha values (i.e. rgba) for this flag to be used.
FZ_SREP_TMAP_ALPHA_INVERT
If the texture map uses the alpha channel, the alpha values are inverted (i.e black becomes white and vice versa).
Availability
7.0.0.0
Defined in