formZ SDK | 4.0 Call Back Reference | RenderZone Shader
Description
Depth effect shader dialog function (optional). This function is called
when the shader dialog is invoked. It is expected to create
the editing items to display the content of the shader parameters.
The dialog template will be created by formZ. Unlike other
interface callback functions, it is not necessary to call
fz_fuim_tmpl_init to create the dialog template.
A number of utility functions are available to assist in
laying out the dialog for a shader. In specific they are :
: retrieves the pointer to a shader
parameter. This pointer can be used
as input to the set range functions
of a fuim item.
fz_shdr_fuim_create_scale_items : Creates the standard scale items
: Creates the standard noise items
Plugin Prototype
fzrt_error_td fz_shdr_cbak_fgnd_iface_tmpl(
fzrt_int | windex, |
fuim_tmpl, | |
shdr_ptr, | |
fzrt_int | parent_group ) |
Parameters
windex [Input]
project window index
fuim_tmpl [Input]
Pointer to the dialog template.
shdr_ptr [Input]
Pointer to the depth effect shader.
parent_group [Input]
The item group under which to construct the dialog items. This group id shoud be used as the parent id for all next level items created in the dialog template.
Returns
error code.
Availability
5.5.0.0
Function Set
Defined in