formZ SDK | 5.0 API Reference | Project | Modeling | Rendering | Render Materials

fz_shdr_info_flags_enum

Description

Identifies the bits of the flags argument to the function fz_shdr_ptr_get_info. The bits contain information about a shader, such as whether a shader is wrapped or whether it is based on an image map.

enum fz_shdr_info_flags_enum {

FZ_SHDR_INFO_HAS_TXR,

FZ_SHDR_INFO_HAS_RNDM,

FZ_SHDR_INFO_HAS_SCALE,

FZ_SHDR_INFO_HAS_ASAMPLE,

FZ_SHDR_INFO_HAS_RAYTRACE,

FZ_SHDR_INFO_HAS_AMBT,

FZ_SHDR_INFO_HAS_DIFF,

FZ_SHDR_INFO_HAS_SPEC,

FZ_SHDR_INFO_HAS_MIRR,

FZ_SHDR_INFO_HAS_TRNS,

FZ_SHDR_INFO_HAS_GLOW,

FZ_SHDR_INFO_HAS_SPEC_COL,

FZ_SHDR_INFO_IS_DEFAULT,

FZ_SHDR_INFO_IS_SOLID,

FZ_SHDR_INFO_IS_WRAPPED,

FZ_SHDR_INFO_IS_PLAIN_COL,

FZ_SHDR_INFO_IS_TMAP_BASED,

FZ_SHDR_INFO_IS_SCRIPT,

FZ_SHDR_INFO_IS_PLUGIN };

Members

FZ_SHDR_INFO_HAS_TXR

If set, the shader has a 2d or 3d texture (pattern). Note, that this simply indicates, that the shader creates some kind of pattern as opposed to creating a uniform color (or transparency or bumps). It does not indicate that the shader uses a texture map. This is done by FZ_SHDR_INFO_IS_TMAP_BASED.

FZ_SHDR_INFO_HAS_RNDM

If set, the shader uses random noise.

FZ_SHDR_INFO_HAS_SCALE

If set, the shader has the standard scale parameter. That is, the pattern is scalable.

FZ_SHDR_INFO_HAS_ASAMPLE

If set, the shader has the standard area sampling parameter.

FZ_SHDR_INFO_HAS_RAYTRACE

If set, the shader is a reflection shader and uses raytracing to compute aspects of the shading, such a mirror or transmission effects.

FZ_SHDR_INFO_HAS_AMBT

If set, the shader is a reflection shader and uses the standard ambient reflection parameter

FZ_SHDR_INFO_HAS_DIFF

If set, the shader is a reflection shader and uses the standard diffuse reflection parameter

FZ_SHDR_INFO_HAS_SPEC

If set, the shader is a reflection shader and uses the standard specular reflection parameter

FZ_SHDR_INFO_HAS_MIRR

If set, the shader is a reflection shader and uses the standard mirror reflection parameter

FZ_SHDR_INFO_HAS_TRNS

If set, the shader is a reflection shader and uses the standard transmission reflection parameter

FZ_SHDR_INFO_HAS_GLOW

If set, the shader is a reflection shader and uses the standard glow reflection parameter

FZ_SHDR_INFO_HAS_SPEC_COL

If set, the shader is a reflection shader and uses the standard specular color reflection parameter

FZ_SHDR_INFO_IS_DEFAULT

If set, the shader is the default shader in its class.

FZ_SHDR_INFO_IS_SOLID

If set, the shader is a solid shader.

FZ_SHDR_INFO_IS_WRAPPED

If set, the shader is a wrapped shader.

FZ_SHDR_INFO_IS_PLAIN_COL

If set, the shader uses a plain color.

FZ_SHDR_INFO_IS_TMAP_BASED

If set, the shader is based on a texture map.

FZ_SHDR_INFO_IS_SCRIPT

If set, the shader is defined by a script.

FZ_SHDR_INFO_IS_PLUGIN

If set, the shader is defined by a plugin.

Availability

5.5.0.0

Defined in

fz_rmtl_api.h