formZ SDK | 5.0 API Reference | Project | Modeling | Rendering | Render Manager
Description
Renderer parameters for Shaded Render. Each renderer has a set of options that can be retrieved or changed, and this enum identifies which option is wanted. This is used with the fz_rndr_get_parm, render manager functions.
enum fz_rndr_shad_parm_enum {
FZ_RNDR_SHAD_PARM_SET_IMG_SIZE,
FZ_RNDR_SHAD_PARM_AA,
FZ_RNDR_SHAD_PARM_TRNS,
FZ_RNDR_SHAD_PARM_SHADOWS,
FZ_RNDR_SHAD_PARM_SHAD_MENU,
FZ_RNDR_SHAD_PARM_GRID,
FZ_RNDR_SHAD_PARM_GR3D,
FZ_RNDR_SHAD_PARM_LITE,
FZ_RNDR_SHAD_PARM_DCMP,
FZ_RNDR_SHAD_PARM_SCALE,
FZ_RNDR_SHAD_PARM_SCALE_BY,
FZ_RNDR_SHAD_PARM_SET,
FZ_RNDR_SHAD_PARM_SET_TO,
FZ_RNDR_SHAD_PARM_GEOM_SILH,
FZ_RNDR_SHAD_PARM_GEOM_SURF };
Members
FZ_RNDR_SHAD_PARM_SET_IMG_SIZE
Whether or not to "set image size".
Type: fzrt_boolean
Default Value: FALSE
FZ_RNDR_SHAD_PARM_AA
Whether or not to do anti-aliasing.
Type: fzrt_boolean
Default Value: FALSE
FZ_RNDR_SHAD_PARM_TRNS
Whether or not to do transparencies.
Type: fzrt_boolean
Default Value: FALSE
FZ_RNDR_SHAD_PARM_SHADOWS
Whether or not to do shadows.
Type: fzrt_boolean
Default Value: FALSE
FZ_RNDR_SHAD_PARM_SHAD_MENU
How to deal with shadows during rendering.
Type: fz_rndr_shadows_enum
Default Value: FZ_RNDR_SHADOWS_OPAQ
FZ_RNDR_SHAD_PARM_GRID
Whether or not to have grid and axes.
Type: fzrt_boolean
Default Value: FALSE
FZ_RNDR_SHAD_PARM_GR3D
Whether or not to have 3D lines for grid and axes.
Type: fzrt_boolean
Default Value: FALSE
FZ_RNDR_SHAD_PARM_LITE
How to deal with unsupported lights.
Type: fz_rndr_lite_unsup_enum
Default Value: FZ_RNDR_LITE_UNSUP_IGNORE
FZ_RNDR_SHAD_PARM_DCMP
Whether or not to decompose non-planar faces.
Type: fzrt_boolean
Default Value: FALSE
FZ_RNDR_SHAD_PARM_SCALE
Whether or not to do wire frame line width by scale.
Type: fzrt_boolean
Default Value: TRUE
FZ_RNDR_SHAD_PARM_SCALE_BY
Value to scale wire frame line width by.
Type: float
Default Value: 1.0
Range: 0.001 <= value <= 32.0
FZ_RNDR_SHAD_PARM_SET
Whether or not to do wire frame line width by absolute pixel size.
Type: fzrt_boolean
Default Value: FALSE
FZ_RNDR_SHAD_PARM_SET_TO
Absolute value for wire frame line width.
Type: short
Default Value: 1
Range: 1 <= value <= 32
FZ_RNDR_SHAD_PARM_GEOM_SILH
Silhouette quality used when rendering smooth objects using their mathematical surface definition rather than their facets.
Type: float
Default Value: 1
Range: 0.0 <= value <= 1.0
Availability: 6.5.0.0
FZ_RNDR_SHAD_PARM_GEOM_SURF
Surface quality used when rendering smooth objects using their mathematical surface definition rather than their facets.
Type: float
Default Value: 0.5
Range: 0.0 <= value <= 1.0
Availability: 6.5.0.0
Availability
5.0.0.0
Defined in