formZ SDK | 5.0 API Reference | System | Texture Maps
Description
Data structure for a texture map that may have pixels already loaded in memory. If they are, pixels are saved to disk anytime the texture map is saved. The fz_tmap_embd_ptr also maintains a reference to the image file where the orignal texture came from. To achieve this it contains a fz_tmap_ptr structure.
Availability
7.0.0.0
See Also
, fz_srep_cbak_get_generic_parm, , , ,
Defined in