formZ SDK | 4.0 Call Back Reference | Surface Style Representation

# fz_srep_tmap_flags_enum

Description

Bit encoded flags for the texture map flags arguments in the fz_srep_cbak_get_generic_parm api function.

enum fz_srep_tmap_flags_enum {

FZ_SREP_TMAP_ALPHA,

FZ_SREP_TMAP_ALPHA_INVERT };

Members

FZ_SREP_TMAP_ALPHA

The texture map uses the alpha channel. This applies to transparency and bump maps only. The image file must have alpha values (i.e. rgba) for this flag to be used.

FZ_SREP_TMAP_ALPHA_INVERT

If the texture map uses the alpha channel, the alpha values are inverted (i.e black becomes white and vice versa).

Availability

7.0.0.0

Defined in

fz_rmtl_api.h