formZ SDK | 5.0 API Reference | Project | File Formats | Structured File Translator | Data Model

# fz_ffmt_data_model_read_tmap_convert_enum

Description

Specifies the file format conversion method for texture maps. This corresponds to the radio buttons in the Project Texture Maps section of the Texture Map Import Options dialog.

enum fz_ffmt_data_model_read_tmap_convert_enum {

FZ_FFMT_DATA_MODEL_READ_TMAP_CONVERT_USE_ORIGINAL,

FZ_FFMT_DATA_MODEL_READ_TMAP_CONVERT_COPY,

FZ_FFMT_DATA_MODEL_READ_TMAP_CONVERT_CONVERT };

Members

FZ_FFMT_DATA_MODEL_READ_TMAP_CONVERT_USE_ORIGINAL

Use the source texture file. Do not perform any format conversion.

FZ_FFMT_DATA_MODEL_READ_TMAP_CONVERT_COPY

Copy the source texture file from the source folder to the destination folder. Do not perform any format conversion.

FZ_FFMT_DATA_MODEL_READ_TMAP_CONVERT_CONVERT

Convert the source texture file to a format specified by the user and place the converted file in the destination folder.

Availability

5.0.0.0

Defined in

fz_ffmt_api.h