formZ SDK | 5.0 API Reference | Project | Modeling | Rendering | Shaders

# fz_shdr_turb_type_enum

Description

Turbulence type. There are three turbulence algorithms that can be used : simple, better and best. They correspond directly to the content of the Noise menu in many formZ shaders. The simple turbulence algorithm executes fast, but may create patterns that show a recognizable grid. With the better algorithm, the grid is less visible. The best algorithm shows no grid at all but is also the slowest, especially if a high number of impulses is used.

enum fz_shdr_turb_type_enum {

FZ_SHDR_TURB_TYPE_SIMPLE,

FZ_SHDR_TURB_TYPE_BETTER,

FZ_SHDR_TURB_TYPE_BEST };

Members

FZ_SHDR_TURB_TYPE_SIMPLE

Simple turbulence

FZ_SHDR_TURB_TYPE_BETTER

Better turbulence

FZ_SHDR_TURB_TYPE_BEST

Best turbulence

Availability

5.0.0.0

See Also

, fz_shdr_noise_2d, , fz_shdr_set_noise_parm, fz_shdr_turbulance_1d, ,

Defined in

fz_rzne_shdr_api.h