formZ SDK | 5.0 API Reference | Project | Modeling | View Manager

# fz_view_anim_path_type_enum

Description

Indicates the type of path control for an animated view.

enum fz_view_anim_path_type_enum {

FZ_VIEW_ANIM_PATH_TYPE_FIXED,

FZ_VIEW_ANIM_PATH_TYPE_LINEAR,

FZ_VIEW_ANIM_PATH_TYPE_LINEAR_CLOSED,

FZ_VIEW_ANIM_PATH_TYPE_SPLINE,

FZ_VIEW_ANIM_PATH_TYPE_SPLINE_CLOSED,

FZ_VIEW_ANIM_PATH_TYPE_OBJECT };

Members

FZ_VIEW_ANIM_PATH_TYPE_FIXED

Path is fixed to a single point.

FZ_VIEW_ANIM_PATH_TYPE_LINEAR

Path is linear.

FZ_VIEW_ANIM_PATH_TYPE_LINEAR_CLOSED

Path is linear and returns to start. At least 2 keyframes are required to use this path setting. If chosen, a new keyframe will always be added. If the number of keyframes falls below 3 (by deleting them), the FZ_VIEW_ANIM_PATH_LINEAR path will be used.

FZ_VIEW_ANIM_PATH_TYPE_SPLINE

Path is a spline. At least 3 keyframes are required to use this path setting. If the number of keyframes falls below 3 (by deleting them), the FZ_VIEW_ANIM_PATH_LINEAR path will be used.

FZ_VIEW_ANIM_PATH_TYPE_SPLINE_CLOSED

Path is a spline and returns to start. At least 3 keyframes are required to use this path setting, If chosen, a new keyframe will always be added. If the number of keyframes falls below 4 (by deleting them), the FZ_VIEW_ANIM_PATH_LINEAR_CLOSED path will be used.

FZ_VIEW_ANIM_PATH_TYPE_OBJECT

Path is fixed to an object centroid.

Availability

5.0.0.0

See Also

fz_view_parm_animation_enum

Defined in

fz_view_api.h