formZ SDK | 5.0 API Reference | Project | Modeling | Animation

# fz_anim_node_ptr

Description

Animation Node. This represents a node in the animation hierarchy tree. Nodes are divided into three classes and define what is animated in the scene.
Animation nodes can be grouped into a tree structure with parents and children. Generally, entity nodes have tracks as children which represent the animatable data of the entities. Also, tracks have controllers as children which represent how the tracks change over time. Tracks technically can be children of entities, other tracks, or even controllers, as fzrt_int as the parent node has an animatable parameter. Entity nodes can be children to other entities, which are influenced by the parent in some way. The most common of this being object entities as children of an animation group that defines the coordinate the object entities inhabit.

Availability

6.1.0.0

Defined in

fz_anim_api.h