formZ SDK | 5.0 API Reference | Project | Modeling | Rendering | Shaders

fz_shdr_saw_tooth

Description

This is a simple utility function to create a sawtooth effect. The first parameter (a) is divided by the second parameter (b) and the floating point remainder is returned. For example, if b is 1.0 this function yields the following values for a :

a output
0.0 0.0
0.1 0.1
0.9 0.9
1.0 0.0
1.1 0.1
1.9 0.9
2.0 0.0
2.1 0.1
2.9 0.9
3.0 0.0
etc.

This function is frequently used when calculating repetitive patterns. Typically the texture space coordinates retrieved by () are modified by fz_shdr_saw_tooth with a value of 1.0 for the b argument.

Plugin Prototype

double fz_shdr_saw_tooth(

double

a,

double

b )

Parameters

a [Input]

The input value

b [Input]

The modul

Returns

none

Availability

5.0.0.0

Plugin Example

For example :
fz_shdr_get_tspace_st(&st); st.x = fz_shdr_saw_tooth(st.x,1.0); st.y = fz_shdr_saw_tooth(st.y,1.0); if ( st.x * st.x + st.y * st.y > 0.25 ) col = black; else col = white;
The above pseudo code creates a repetitive black and white dot pattern, based on the texture space coordinate of a pixel.

Function Set

fz_shdr_fset


Defined in

fz_rzne_shdr_api.h