formZ SDK | 5.0 API Reference | Project | Modeling | Animation
Description
Animation Node. This represents a node in the animation
hierarchy tree. Nodes are divided into three classes and define
what is animated in the scene.
Animation nodes can be grouped into a tree structure with
parents and children. Generally, entity nodes have tracks as
children which represent the animatable data of the entities.
Also, tracks have controllers as children which represent
how the tracks change over time. Tracks technically can
be children of entities, other tracks, or even controllers,
as fzrt_int as the parent node has an animatable parameter.
Entity nodes can be children to other entities, which
are influenced by the parent in some way. The most common of this
being object entities as children of an animation group that
defines the coordinate the object entities inhabit.
Availability
6.1.0.0
Defined in